In Brief Category
These tidbits are short enough that they'd waste space if they were displayed as "real" posts, but are too important not to include. They're typically just links to some "interesting" somethign.
These tidbits are short enough that they'd waste space if they were displayed as "real" posts, but are too important not to include. They're typically just links to some "interesting" somethign.
The first person to go opens a gift, the second person can open a new gift or steal the first person’s gift, and so on until all the presents are opened.
Note that I’m using := as the assignment operator, that M is an index ranging from one to total number of people playing the game, that M indexes both the people playing the game and what “round” of the game is currently being played, and that (though no start and end are explicitly shown) we start at M:=1 and end when all the presents under the tree are opened.
Greg, Paul.za, Michelle and I identified a few problems with this setup, though, while we were planning the party.
The “tree” outcome of the die probabilistically (though not deterministically) breaks infinite loops, stealing is risky (you might end up with a random present instead of the one you want), the ordering of players is changed throughout the game, and there’s more yelling. I think all our goals were met.
The party was last night, and it was totally fun.
Dylan, Roger, Jeff and others had some really nice ideas for version 2.0. Next time we do this, I may eliminate the freedom of choice (you’ll just plain have to roll the die), and have the outcome probabilities change as the game progresses (lots of trees in the beginning, more stealing at the end, more randomization everywhere).
And yes, I drew the flowchart for the party.
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